Very good. Same as picture, Ships Media with Delivery Confirmation from Nevada, 1 faint spine crease, hinge crease, tight pages, 8/18 Mass market (rack) paperback. Glued binding. 448 p. Embraced, 3. Audience: General/trade.
The #1 bestselling chapter book series of all time celebrates 25 years with new covers and a new, easy-to-use numbering system! Jack and Annie are headed to a land of fierce samurai and great beauty, the capital city of Edo (now the city of Tokyo), in ancient Japan in the 1600s. They bring only a research book to guide them and a magic wand with three special rules.
Welcome To Kippernium, a beautiful kingdom where you will find Jester, Pepper, Rake, Smithy and, of course, Jane and her lovable best friend Dragon continuing their outrageous adventures. Through thick and thin, scary and downright comical escapades, Jane, Dragon and their companions stick together, proving the importance of loyalty and the value of everlasting friendship.
Very Good Nice clean copy. No writing or highlighting. Unmarked inside and out.
Fine. Glued binding. Paper over boards. 317 p. Contains: Illustrations, color. Dungeons & Dragons Core Rulebooks. Audience: General/trade.
The Golden Rule is a magical tale of an Angel who drops from Heaven with one wing. To earn a second wing, Angel must do a good deed. The problem? No one can see her. Not Princess who looks down on Peasant, or Baby Dragon with the tiny roar, or Prince who would rather dance than fight, or Jester with the bad jokes, or Uncle Wizard, who rules an unhappy kingdom.
The dragon's out of the bag in this diverse, young urban fantasy from an award-winning author! When Jaxon is sent to spend the day with a mean old lady his mother calls Ma, he finds out she's not his grandmother-but she is a witch! She needs his help delivering baby dragons to a magical world where they'll be safe. There are two rules when it comes to the dragons: don't let them out of the bag, and don't feed them anything sweet.
A quick and handy rules reference and guide for the Dungeons & Dragons(R) Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game.
Fine in fine dust jacket. clean copy, light handling Trade paperback (US). Glued binding. Contains: Illustrations, color. Dungeons & Dragons Essentials (Paperback). Audience: General/trade.
Very good in very good dust jacket. solid clean copy Glued binding. Paper over boards. 287 p. Contains: Illustrations, color. Dungeons & Dragons Core Rulebooks. Audience: General/trade.
Used; Very Good Bantam Books. Used; Very Good. Small remainder markA DANCE WITH DRAGONSA SONG OF ICE AND FIRE: BOOK FIVE In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance? beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death.
Dragons are amazing creatures, with an epic legacy throughout myth, legend, and RPGs, but when heroes rise to the heights of mythic power sometimes the dragons in your campaign are the ones running for cover. The mythic rules for the Pathfinder Roleplayin
Come back to a time when manners are everything and rules are made to never be broken. Come back to a time when men are in charge and women do what they are told. Yeah, that never happened. Welcome to Megan Bryce's Regencyland, where ladies w
Outcast from the temple, brothers Caden and Deshic journey with their family to the Plains of Fire to seek absolution for their crimes. There they endure cruel punishments under the unrelenting eye of the woman who rules over every soul at the temple comp
On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity's deepest fears: dragons. Seventeen-year-old Kay Wyatt knows she's breaking the law by rock climbing near the border, but she'd rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them.
Very good in very good dust jacket. Glued binding. Paper over boards. 221 p. Contains: Illustrations, color. Dungeons & Dragons Core Rulebooks. Audience: General/trade. Ships same day or next business day. Tracking number with every order. Satisfaction guaranteed or your money back.
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mindâ s imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers.
Kai Toshiki's deck NARUKAMI, the thunder conjuring dragon appears! You will experience the new skill, LIMIT BREAK! This pre-constructed deck lets you destroy your enemies right away! Trial Deck is a pre-constructed 50-card deck and 18 kinds (content is same).3 shining rare cards (1 type of RRR and 2 cards of R type) and 8 cards from Booster Volume 6Rulesheet, new rule book, and playmat are included.
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games.
Rules for psionic, divine, and primal heroes. "Player's Handbook"(R)"3"expands the range of options available to D(R) players with new classes, races, powers, and other material. This book builds on the array of classes and races presented in the "Player's Handbook" and "Player's Handbook 2" core rulebooks, presenting old favorites and new, never-before-seen options to the game.
Return to the most exciting, magical and romantic series to come along in years in the stunning world of the Embraced! From the brilliant imagination of Kerrelyn Sparks comes a bold new fantasy romance series in which passion and magic collide. Gwennore is an Elf able to track down the cause of an illness and heal it; a valuable asset to her people.
Rick Riordan Presents Yoon Ha Lee's space opera about thirteen-year-old Min, who comes from a long line of fox spirits. But you'd never know it by looking at her. To keep the family safe, Min's mother insists that none of them use any fox-magic, such as Charm or shape-shifting. They must appear human at all times. Min feels hemmed in by the household rules and resents the endless chores, the cousins who crowd her, and the aunties who judge her.
Tired of long character making sessions in Your role playing Game? OR are you tired of role playing games that feel like and Algebra class because of all the rules to memorize? Then you need this Game. Escape to the shattered world of Gateway where refuge
Tsuro: The Game of the Path: Game time: 20 minutesFor 2-8 playersWinner of 2011 Creative Child Magazine Game of the Year AwardJourney game includes complete game rules, Tsuro game board, 1 Dragon tile, 35 Path tiles and 8 Tsuro movement markers
This boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D game experience. It contains everything needed to play including exciting adventures, a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons core rulebooks, and 16 miniatures from the D Miniatures line.
The third of three core rulebooks for the 4th Edition "Dungeons & Dragons"(R) "Roleplaying Game." The "Dungeons & Dragons" Roleplaying Game" has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
Play 4th Edition D in style with this deluxe rulebook. The "Monster Manual" presents more than 300 official monsters for all levels of play, including illustrations and complete game statistics. This is a premium, foil cover version of the 4th Edition "Monster Manual" that every Dungeons & Dragons player and Dungeon Master can appreciate.
Monopoly, Game of Thrones Collector's Edition: When you play the Game of Thrones, you win or you dieIn the end, only one can sit atop the iron throne, ruling over all othersPlay as one of the great houses in this Monopoly: Game of Thrones Collector's Edition and employ your cunning and wit to determine who will hold dominion over the realms of menContents include: Custom designed game board features famous locations from the television series6 oversized collectible tokens (dragon egg, three-eyed raven, white walker, direwolf, crown and the iron throne)28 title deed cards16 valar morghulis cards16 the iron throne cards2 dice32 villages12 keeps1 pack of custom Game of Thrones Gold Dragons themed moneyRules
Fantasy worlds are never mere backdrops. They are an integral part of the work, and refuse to remain separate from other elements. These worlds combine landscape with narrative logic by incorporating alternative rules about cause and effect or physical transformation. They become actors in the drama-interacting with the characters, offering assistance or hindrance, and making ethical demands.
Includes:# A full-color collectors insert that includes a list of every dragon card printed in Magics 15 year history, rules for the Elder Dragon Highlander casual format, and a brief description of each of the 15 dragon cards.# A spin-down life counter featuring the From the Vault: Dragons expansion symbol.# Includes Hellkite Overlord, a dragon from the Shards of Alara expansion which won't be available for sale until October 3rd 2008.