Warhammer Invasion The Card Game
The Old World is a land of eternal war. When used against enemies youve battled for generations, old tactics grow stale and ineffectual. The third Battle Pack in the Eternal War cycle for Warhammer: Invasion The Card Game, Battle for the Old World gives each of the races exactly what they need new tricks and surprises. The expansions sixty new cards (three copies each of twenty different cards) include new units, supports, tactics, and a Greenskin legend bound to shake up the battlefield phase and make combat more dynamic.
Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of which are devoted to the grog-swilling Dwarfs) Karaz-a-Karak is an invaluable Battle Pack for players harboring ancient grudges against past opponents. Karaz-a-Karak introduces a host of options to your Dwarf deck.
Warhammer: Invasion The Card Games Eternal War cycle comes to a climactic conclusion with the battles inspired by Faith and Steel! As the Battle Packs sixty new cards (three copies each of twenty individual cards) bring the forces of Order and Destruction to the battlefield, the Empire turns to its Mages, supports, and the legendary Balthazar Gelt. Will tricks and traps made possible by the Ambush and Raider keywords win the day? Or will one army rise to power, backed only by the sheer, brute strength of its units?
The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game! When the High Elf Tethelis and his Silver Spears swiftly defend Lothern from a band of Norscan warriors their victory proves short-lived. After all the light of Morrslieb lends dark powers to the servants of Chaos and unexpected enemies may strike at a moment?s notice.
Bloody war rages across the Old World. While ancient enemies struggle sweat and bleed Portent of Doom continues to develop the focus on material rewards for quests that pervades The Bloodquest Cycle for Warhammer: Invasion - The Card Game. The sixty cards (three copies each of twenty different cards) in this Battle Pack provide players their first Portent as well as units support cards and tactics that hasten questing.
From amongst the ranks of Marauders come some of the most deadly fighters in the world: the fearsomely armed and armoured Warriors and Knights of Chaos. Often gifted with unnatural strength and toughness by their gods, these fighters are feared the world over.While the races of the Old World wage new battles and renew old wars between ancient rivals, a terrible threat masses.
The glorious city of Lothern prepares for war the High Elves ever vigilant of their borders. Woe to any enemy who invades the realm of the powerful Phoenix King... Realm of the Phoenix King is the second Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With half of its 60 cards (three copies each of 20 unique cards) devoted to the ancient and powerful defenders of Ulthuan Realm of the Phoenix King is an invaluable Battle Pack for players of the High Elf faction.
Thanks to the its champions has the Empire over several thousand years experience in stock. Soldiers, knights and Magi Ka & # X308 Ideal mpfen all fu & # X308; for there are the person - but is the?Faith and steel ist ein Battle Pack from the cycle of the eternal war, a thematic expansion for Warhammer: Invasion. Warhammer: Invasion is a matching card game in which the are tactical Krie Gsfu & # X308, of, smart management of a Ko & # X308, Nigreichs and epische Questen.
With 165 cards (3 copies each of 55 cards) consisting of new deck-building options for players of all factions March of the Damned brings as neutral forces the mysterious danger of the jungle-dwelling Lizardmen and the foul dark arts of the Vampire Counts to Warhammer: Invasion/. In addition March of the Damned also introduces two new keywords Savage and Necromancy bringing a new level of strategy to your game.