The first expansion in the Power Grid 3 expansion pack is the Benelux/Central Europe Map expansion. Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries.
Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid! Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries.
An expansion for the game "Power Grid" by Friedeman Friese. The base game is required to play. This expansion contains maps for China and Korea.
Power Grid: Northern Europe/United Kingdom & Ireland is a pair of expansions for Power Grid that includes twelve new power plant cards exclusive for Northern Europe! Northern Europe: The seven countries in Northern Europe use very different energy sources for their electricity production. Depending on which regions are chosen the players will be confronted with a changed set of power plants.
In Power Grid: The Card Game, the players represent CEOs of mighty power companies producing electricity.During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games,removes the crayon aspect from network building in the original editionwhile retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.
As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.In this game you are always confronted with manifold decisions: which technology cards offer you the biggest advantages, when it is the right time to spread your clan on the game board, which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy.
2 to 6 Players;90 minutes playtime;For ages 13 and up;Standalone game;For 2-6 players;Takes about 2 hours to play;Deluxe version of the classic Power Grid game