Fantasy Flight The Lord Of The Rings The Card Game New
Trouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new Silvan hero, three copies of each new player card, and a scenario in which Middle-earth's heroes must help a Dwarf named Nalir extricate himself from the ruined city of Tharbad, which is haunted by Orcs and spies from Mordor.
Journey to the dangerous Wilderlands in the seventh deluxe expansion for The Lord of the Rings: The Card Game, The Wilds of Rhovanion! Three new scenarios draw you north along the mighty river Anduin, through Mirkwood, and to the prosperous city of Dale. Throughout your adventures, you will find yourself faced with dangers lurking in every shadow as you struggle to protect a band of refugees who have escaped the grasp of Mordor and now seek asylum in the kingdom of Rhovanion.
The sixth and conclusive Adventure Pack in the "Shadows of Mirkwood" cycle, Return to Mirkwood puts your heroes in the difficult position of escorting Gollum through some of the darkest and most dangerous locations of Mirkwood forest. New predators stalk through the forest, drawn by Gollum's tantrums.
Prepare to face dangers that would freeze the blood of lesser folk! The Lost Realm is the fourth deluxe expansion for The Lord of the Rings: The Card Game, and its 165 cards explore the wilds of the North, where a handful of Dunedain Rangers tirelessly hunt down the Dark Lord's servants, wherever they may wander. Two new Dunedain heroes accompany numerous Dunedain allies, and a wealth of player cards reward players for engaging the many enemies found in the expansion's nine new encounter sets and three new scenarios.